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Create Apps with Tynker on Tablets

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Tynker is now available for Android tablets!  Even better, kids can now create their own apps using Tynker on a tablet (iPad or Android), without internet access.  You can find Tynker’s new iPad app and the all-new Tynker app for Android in the Apple and Google Play app stores, respectively.

“Not only do the new apps encourage kids with tablets to create with code on the go, anywhere they are,” states Srinivas Mandyam, Tynker’s CTO, “But now kids also have the flexibility to create their own apps on both web and mobile.” The ability to create on any device that’s available not only gets more kids coding, but also gives parents the flexibility to encourage kids to “Tynker” more often – especially when traveling.  And now teachers have the flexibility to use Tynker to create with code on any hardware available to them.

With the Learn-to-Code and Maker movements rapidly rising in public consciousness, Tynker’s fun and kid-friendly approach is fueling Tynker’s momentum as a key player in both. Over 8 million kids have started making their own apps and games with Tynker, and learning key programming concepts along the way.  Our newly released apps were featured today in the Washington Post as a great way to encourage summer learning fun.

We invite you to take a sneak peek at the new features of the Tynker app that take kids beyond the app’s award-winning coding puzzles, so they can use the programming skills they’ve learned to make fun apps to play with friends, directly on their tablets.  Kids can create custom games and apps using a library of characters, animations and backgrounds, or start with their choice of “game kit” template.

Highlights of the new Tynker app features:

  • Create games and apps quickly with 8 complete pre-built game kits;
  • Access a downloadable library of sample coding projects to learn from;
  • Define custom functions and variables;
  • Build musical projects using the built-in notes for piano, electric guitar and drums;
  • Add tilt, touch and other native behaviors to your games;
  • Build an unlimited portfolio of games and projects to play with friends; and
  • Work offline without Internet connectivity.

You can also read our press announcement, released yesterday.

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Tynker Gets More Kids (and Girls!) to Code

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If you ask an average 10 year old if she wants to learn programming, the answer will quite possibly be “no”.  However, when kids realize that programming is fun and rewarding, and not hard and frustrating, the result is increased confidence and self-esteem.  Tynker’s game-like approach is getting more kids, especially girls, to learn programming — an exciting shift that may also help reverse the dwindling number of girls pursuing computer-related degrees, and bridge the serious talent gap that exists today.

Given current low levels of interest in computer science, by 2022, it is projected that about half a million computer related jobs will be unfilled. Moreover, women are underrepresented in the current talent pool — only 26% of all computer science (CS) related jobs and 18% of computer science related degrees are held by women.

Studies have found that coding, especially for girls, is often thought of as something nerdy, difficult, uncool, and typically male-oriented. EJ Jung, an associate professor of computer science at the University of San Francisco, says there is also an “elbowing out” factor where boys, more commonly exposed to technology at a younger age, can make girls in the class feel like they are so far behind it isn’t worth trying to catch up.

However, those who are exposed to technology and computers at an early age view technology more favorably, as observed in a recent Google Report.

Tynker is a proven way to engage kids in coding, before they start feeling the social pressures of high school. With Tynker’s easy approach, kids create games, music videos, animated stories, interactive greeting cards, trivia games and and other fun projects that they are passionate about. This makes coding  less geeky; and attracts boys and girls who may not be interested in just “programming” or gaming.  Girls like the variety of projects, and consider “Tynkering” an outlet for creativity and expression.  Plus, projects can be easily shared and enjoyed with friends, which is especially appealing to girls’ social nature. Let’s hear what girls say about Tynker.

Parents appreciate Tynker’s ability to engage girls in this male-dominated field.  “It appears [that] boys naturally like and excel at minecraft, Internet related stuff – they seem much more comfortable. I want [my daughter] to feel she can do as well as anyone else. Tynker does just that – it is great for confidence building, and for her to feel empowered and no less than anyone,” states a parent of an 8 year old.

Girl Scouts of Northern California recognizes Tynker’s ability to engage girls in an enjoyable way, and has adopted Tynker to introduce coding in summer camps, and help girls achieve technology badges. In return, Tynker is donating a percentage of purchases to Girls Scouts to support STEM initiatives.

It’s encouraging to hear parents’ claims  that Tynker is building kids’ self-confidence in such an opportunity rich field, and inspiring both boys and girls to become the makers that we need in the future.   Another parent offers her explanation of Tynker’s appeal. “I found that [Tynker] teaches the fundamentals of programming in such an easy way – it really does cover the basics of programming logic and thinking very well.  The story, the characters, and the entire storyline developing, is a huge hook. The kids really like it, and are quite enamored and interested to live in [Tynker’s] story world while programming.”

Has Tynker inspired your kids to create with code?  Share your stories with us!

Haven’t had a chance to check out Tynker? Sign up today and get your kids hooked on coding!

 

View Tynker Courses

 

A New Look for a New Year

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School is just around the corner — last  year ended with a bang with more than a million amazing projects created by students. We loved all the incredible feedback and suggestions that we received from enthusiastic teachers and students asking for more fun and learning with Tynker.

We’ve been busy all summer long, working on everything you asked for. We are happy to launch a fresh new teacher portal, exciting new student experience, and brand new curriculum for the 2014-2015 school year.

Managing classrooms is easier than ever

Tynker’s new design makes it convenient and easy to manage all of your students and classrooms. The new dashboard view provides a complete view of student activity with easy access to every classroom at the click of a button.

Add students just like before — but now you can perform bulk operations on students, moving them between classes based on progress. Log in to check out the new look!  

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Sidescrollers, platformers, physics and more…

We’ve had such positive feedback regarding Tynker with the most popular request being MORE! Well, we listened! We are happy and proud to announce brand-new, grade-appropriate courses that motivate students to learn programming as they create the games they love to play (side scroller, arcade, adventure game, etc).  Our new courses have a fun, engaging new look with exciting new storylines and built-in assessment with integrated quizzes and “debug” puzzles.

Our first three new courses are available in our catalog today with many more on the way.

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Real-time feedback and assessment

A quick glance at the Concept Map tab and the Grade Book tabs let you monitor progress of your class in more detail. In addition, each student gets a full scorecard page that you can print and share with parents. Best of all, these metrics are populated automatically, eliminating work and giving you more time to spend with students.

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Want to see which Common Core State Standards (CCSS) Tynker supports? Our Common Core State Standards mapping will be published soon.

We hope you love our new look and developments as much as we do —let us know what you think, drop us a line!

 

See What’s New

Girls learn to code in Namibia

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“They are really inspired,” says Tshuutheni Emvula.

Tynker has been a huge success at an all-girls class in Namibia. Its simplicity and ease of use have made it the perfect vehicle to teach the basics of computer programming. Read on!

Tshuutheni runs a company called Tech Guys in Namibia. For a man living in a country that recently won its independence from South Africa in 1990, he is amazingly ambitious. “My dream is to create a space program for Namibia.” he says. He has been inspired by his childhood dreams of going to space and programs like Space-X.

“We know that this is a long term goal and we know the level of difficulty,” he adds.

One of the biggest and most basic challenges to his dream is the paucity of computer learning in his country. As of now it is introduced only at the higher secondary level and, according to a recent study, students of computer programming at the Polytechnic of Namibia (PoN) are  more likely to fail rather than  pass their first course.

Understanding this challenge, Tshuutheni reached out to an organization called Physically Active Youth (PAY), run by a friend of his – Marie Jeanne Ndimbira. PAY was created to support kids from low income households with after-school enrichment programs, a home away from home where they would learn and grow. Marie is as ambitious as Tshuutheni and the program has already created the first black national cycling team and is aiming to send athletes to the Olympics.

The Tech Guys created a curriculum for PAY that included technology, robotics, and programming. While participating in the Hour of Code last year, Tshuutheni came across Tynker. Its monitoring and evaluation aspects were exactly what he needed for his curriculum for PAY.

When the program started in late 2013, the first batch of kids was an all-girls one. “There is such a lack of focus towards girls in this country, we thought it would be very appropriate to begin with an all-girls class to show how much they are valued,” explains Tshuutheni.

Tynker - NAmibiaBefore they could teach the group programming, however, the Tech Guys team had to first introduce the children to computers! They did this through the Computers Unplugged course where kids would learn about the theoretical and practical aspects of a computer without actually seeing or using a computer. While the kids were learning the basics of binary code and data encryption, the teachers also subtly touched on the cultural issues surrounding women and technology in Namibia. Gender violence has been a real problem in several African countries, including Namibia, and computer literacy is a ticket out of this life for many of the members of the program.

Tynker has been a huge success at PAY. Its simplicity and ease of use have made it the perfect vehicle to teach these novices the basics of computer programming. “They are really inspired,” says Tshuutheni.

Nenad Tomic, who is the academic coordinator at PAY, concurs. “These kids are extremely curious about learning,” he says. “Tynker is something they want to be doing. Given that for 90% of them this is the only place where they have access to a computer, the drive they have is amazing.”

The computer programming class with Tynker was initially made available for 8th to 12th graders but the PAY administrators realized that this would mean the younger siblings would be left home all by themselves. Now Tynker is being used to teach multiple age groups loosely clustered by age. Older kids act as mentors to their siblings when volunteers are in short supply. Tynker’s guided learn-at-your-own pace approach makes it possible for kids of differing abilities to work together.

“The aim is to create a proper pedagogy for computer literacy in this country,” asserts Tshuutheni. And in their humble way, PAY and their Tynker-based program are creating a foundation for that education.

Teachers Start Coding Clubs District-Wide

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(excerpts from the August 7, 2014 Farmington Press article written by Craig Vaughn, describing Farmington R-7 School District’s decision to offer new technology learning opportunities for their students)

….One measure to offer a better educational experience is the introduction of Tynker, an online learning system that allows students at any age to learn computer coding. The self-paced courses allow students to work at their own pace and offers built-in tutorials and visual tools to help them understand the new concepts.

“Tynker was designed by developers with elementary kids,” Mindy Southern, the [District's] educational technology facilitator, said. “It is designed to carry them from elementary through to high school. The students are doing it at their own pace. Next year, when they come back from summer vacation, they can pick up right where they left off.”

In addition to the tutorials and visual tools that Tynker has to offer, it also comes with a teaching assessment which provides teachers the ability to see whether a student is understanding a particular concept.

According to Southern, this function was not available on other like programs and allows for teachers [to work] more closely with the students.

At the present time, the district is planning to introduce Tynker as a pilot program for grades four through six. Southern states the program will begin as an after-school club…..

Read the full article here.

 

 

 

NY School District Selects Tool for Teaching CS in grades K-8

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When Scarsdale School District started discussing the need for a district-wide computer programming sequence, addressing teacher anxiety and lack of coding experience were some of the most challenging problems to solve. They were looking for an easy-to-implement solution, with curriculum to support learning in other subject areas, while easily supporting classroom teachers.

Jerry Crisci, Director of Technology, and Paul Tomizawa, Head Elementary Technology Teacher, shared their insights for going beyond an Hour of Code and their reasons for choosing Tynker for their technology instructional needs district-wide.

How do you envision programming being taught in your district?

Our teachers have designed maker spaces in their schools to help their students understand the entire design process from idea to creation. We believe students should code because it reinforces critical thinking, computational thinking and problem solving skills that will benefit them in all areas of life.

In elementary grades we want our technology teachers to work in conjunction with classroom teachers to achieve desired learning outcomes through technology in a project-based approach. We just completed a 1:1 rollout of chromebooks to 5th graders and are bringing the initiative down to 4th graders for this coming year. Utilizing our Chromebook initiative was a major requirement and Tynker’s integration with Google Apps for Education made implementing the program much easier with student single sign-on.

At the middle school level, technology instruction is oriented towards both coding and project based learning. In the sixth grade, every student passes through a technology sequence because we feel that all students should have the opportunity to code and create.

We’d talked about beefing up the computer science and coding. We thought that finding a solution that gets students started at younger ages, while developing their logic and problem solving skills across grades, would allow us to properly prepare students with 21st century skills.

Why was it so important for you to offer programming in your district?

We’ve always told our teachers, especially those who are intimidated by computer science, to think of programming as a storytelling medium. We want students to develop literacy skills and share narratives in new ways.

Coding provides students with the opportunity to express themselves while developing skills and abilities they didn’t know they had. There was a particular student who was often quiet academically, but gained recognition and appreciation for his ability to program. Tynker becomes an outlet for expression for students who may not be comfortable with outlets currently offered in the classroom.

Not only is Tynker is designed to appeal to the diversity of learning styles in the class, it also provides a counter narrative to the story line of high stakes testing. Kids have other aspirations than getting high scores on tests. These creative opportunities are essential for them to succeed during the school day and later in life.

What was the biggest challenge you faced when selecting a computer programming curriculum for your district?

We have technology teachers, but classroom teachers are important partners in our work, so we needed to find a solution that they could easily support. We have offered MicroWorlds Junior and Scratch in the past but some teachers were not that comfortable making programming a part of their instructional program. It was hard to develop a coding program and also do it in a way that teachers could be independent and supported by resources.

Code.org’s Hour of Code was a big deal throughout the district and this is where we became familiar with Tynker. Teachers and students really enjoyed it, and that opened the doors to using Tynker’s curriculum to go beyond an Hour of Code. Tynker met all of our requirements for beefing up our coding program. It really appealed to our middle school instructors because Tynker’s lessons are organized into sequences so students can do the work independently.

That’s how Tynker takes the edge and anxiety off doing more with programming in the classroom. Now, I can tell teachers that students can work independently and move at their own pace, and teachers can, too!

Any final thoughts that you would share with other teachers/administrators for starting a coding initiative at the district level?

There never seems to be enough time for students to complete their projects in school. For any school or district that is in the middle of a 1:1 Chromebook initiative, giving students the ability to continue coding at school or at home is extremely beneficial. We love that Tynker is completely browser-based and allows students to log in from school and home to complete their coding projects during their own time.

The best way to empower students is through knowledge, and Tynker’s curriculum, with its scaffolded approach, does just that. Tynker helps advance our learning goals to the next level while addressing many of the challenges that schools and districts face as we upgrade our coding curriculum. From reducing teacher anxiety and meeting grade-specific learning outcomes, to providing an outlet for student expression and collaboration, I’m glad that we’re adopting Tynker for all of our schools.

 

Interested in doing more with computer programming at your school?

Contact Us

Helpful Apps for School

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Today, we are featured in the “Learning Starts Here” collection of apps on google.com. Yes, on google.com!

Follow the link  - Helpful apps for school on google.com  – to see the collection of apps. We are thrilled to be a part of this.  In case you missed it today, you can access the collection here.

A BIG THANK YOU to the folks at the Google Play team for nominating us!

Tynker on Google Play

Coding is a New Language for all 6th Graders in Minnesota School District

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Elk River school district is well aware of the benefits of learning coding in today’s increasingly tech savvy world. Troy Anderson, Manager of Instructional Technology, spoke with us about their process for selecting and rolling out a curriculum that met their district technology goals.

What made you decide to upgrade your technology course to teach coding?

With app development becoming a hot topic in our world today, we felt we really needed to update our technology class to make it more practical. We want students to be able to see that when they leave school there is a market out there for the skills they’ve learned.

We try to give students a well-rounded education and coding is a new language — like German, French, Spanish — that kids need to know to be successful when they leave.

Coding inspires students to be creative and develop problem solving skills, and we were not always able to incorporate these aspects in our traditional technology courses. I think coding is really going to open the doors for us.

What do you want to do with coding in your district? What do you want kids to learn?

Most of the time, students think there is an exact step you have to take to get to an end. With coding, what I think we will find is that students will learn that they need to try different things and experiment a little bit. This hands-on discovery can be an eye-opening experience for students. But more importantly, the whole idea of exploring through trial and error is a real life skill with which students need to achieve proficiency.

What were some challenges you faced when selecting a coding curriculum?

The biggest challenge was finding a comprehensive curriculum that wasn’t too hard or too easy for our students. We evaluated a number of programs that would have had to be tailored to meet our needs. We also thought about creating our own curriculum, but we don’t have the time or flexibility to create a comprehensive program or train teachers. We selected Tynker because it was a one-stop shop, with a turnkey curriculum that would make it easy for all of our teachers to get started. Tynker also provides an easy path to learning mainstream coding, such as Javascript, when the time comes.

We were looking for a resource that was really going to guide our teachers through the process and provide students with the scaffolding needed to learn coding skills in a structured way. As we looked through a lot of the products out there, they didn’t have the curriculum and type of support that Tynker provides. That was a big decision factor for us.

What were some of the other reasons that your district chose Tynker?

In addition to the daily lesson plans, one thing we found particularly helpful were the built-in help resources. Before even starting a session, a teacher can refer to the lesson plan which includes details on lesson objectives and concepts, instructional videos, and even review questions. There are other coding programs out there, but with some of them you need to have more background knowledge and training.

Tynker also has an integrated grade book and a tracking system for students, to see where they are in terms of individual lessons. Our teachers are going to see a few hundred kids a day, so this will be a valuable tool to reduce all the daily work that teachers go through to let them focus more on students.

In terms of setup, Tynker has Google Apps for Education integration and a user friendly interface for our students to access the program. This means our teachers don’t have to worry about manually typing in kids names. The kids can join their virtual classrooms using their school-provided Google logins. This was a big plus for us.

As we evaluated our options, we could see that Tynker had by far the easiest implementation and most engaging and comprehensive curriculum, so we decided to move forward with it. We are very excited for the upcoming school year.

Interested in coding for your school?

Contact Us


Zombie pirate vs. Warrior princess? Tynker’s Next Level Character Animator

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Many kids say that building customizable characters is one of their favorite features of Tynker.  So we decided to take our Character Animation Studio to the next level, to inspire kids to create games and stories featuring beautifully rendered, fluidly animated characters, and new programming commands to make it easy to add realistic characters to their games.

Now, kids can easily create customized, professional quality characters that look just as good (or better!) than what they see in the games and animated shows they love.  It’s the perfect way to motivate kids to create, and learn valuable programming skills.

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A variety of stunningly realistic preset animations can be applied to an array of all-new characters, to inspire imaginative scenes and stories.  

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With swappable parts and props, the possibilities are endless — kids can explore and create millions of customizable characters.

 

Inspire kids to create games and stories featuring animated characters that they can design using our all-new Character Animation Studio!

 

 

 

 

Parents, send us a link to your child’s project that showcases their coolest characters – we’d love to see what they build!

If your child has not yet started coding with Tynker at home, enroll them an online home course, and they can start creating with the Character Builder!

View Tynker Courses

Current Customers — To get the link, log in as a parent. After adding your child’s project to your private gallery on the Projects tab, go to the Gallery tab to copy the link to send us. Links are private and shared only by you.

A Fun way to Enhance Learning in All Academic Areas

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Schools use Tynker not only to teach programming, but also to support cross-curricular instruction.  The open-ended creativity and endless project possibilities that Tynker unlocks make it the perfect medium to support project-based learning in all subject areas (in a fun and hands-on way!).

As more schools across the country adopt Tynker for technology learning district-wide, teachers are finding creative ways to use Tynker to support many academic areas — math, language arts, science, history, art and more.  To see examples that span the curriculum, hear from 6th graders who will give you a peek at the code used in their Tynker projects.

 

 

Want to challenge your kids to make Tynker projects that can be used by others to enhance learning?  Not only can kids create simulations, quizzes and Q&A, but kids can also create useful “apps”.  They can create a currency calculator or a stopwatch, a “Least Common Factor” calculator, or a tool for converting Fahrenheit to Celsius, and more.  

Has your class or your child created Tynker projects that enhance their academic learning?  We want to hear from you!  Upload what your class or your child has made using Tynker to YouTube (here’s an example of a video uploaded by a teacher) and send us a link.

Schools and homes across the country are using Tynker to teach programming, and inspiring kids to code.  If you’re not already Tynkering, learn more!

 

Tynker at School

Tynker at Home

After School Program Paves the Way for New CS Elective

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With energy and drive, teacher David Villafana paved the way for the Miller Middle School’s first computer science class, based on the success of an after school club he initiated. We talked with him about the school’s decision process and reasons for their enthusiasm about programming.

What were some of the reasons Miller decided to include coding in the school curriculum?

Here we are in Silicon Valley — the heartbeat of computers and technology. A lot of kids are taking classes outside of school or getting tutored on coding. Not to give our students an opportunity to learn programming would not make any sense.

How will the computer science elective be structured?

The class will meet daily and will run for 10 weeks, 4 times a year. About 300 6th graders will rotate through the sessions. My goal is to present a new lesson four days per week, and have students work on DIY projects daily. On Fridays, students will work on their final project (a game), which will give them the opportunity to apply what they are learning each week.OLYMPUS DIGITAL CAMERA

What convinced your school to offer the computer science elective?

We had been using Tynker in our after school club. Tynker’s game-like structure did all the teaching so it wasn’t a burdensome class. Because of the great lessons Tynker provided, it’s a class that basically ran itself with lots of student engagement. Kids got a lot out of it and there were plenty of positive outcomes.

With common core standards there is a big emphasis on real world applications and working in groups. Tynker’s visual coding environment supports this well. Students can easily see how someone else’s code works, so they can collaborate with each other on how to accomplish something through code. Supporting common core was a big plus.

I was glad that the curriculum we chose accommodates different levels of students. We were able to accommodate 6-8th graders in our club, and even include 5th grade students from feeder elementary schools, because Tynker’s lessons were designed to let kids start at a level appropriate to their skill, and allow them to easily progress at their own pace. This capability will give us more flexibility in how we teach the CS class this year and in the future. Tynker’s curriculum worked out really, really well for us, and for all these reasons, Tynker is what we are using for our new elective.

How did you get started with Tynker?

I first learned about Tynker from our PTA president. I thought, this sounds great! After brainstorming with the staff about how we could bring coding to students at our school, we went ahead and started a club. Kids enjoyed the class and created some incredible projects. That’s what helped us make the decision to make the class available to the entire 6th grade.

Are you excited about having a computer science elective at your school?

I’m just excited that we are going to offer it to all the students. It’ll be good to really see what the kids create in the class. We are still going to offer the after school club for those who aren’t in 6th grade and those who want to advance to a higher level of difficulty. I’m eager to see how many will sign up for the extended classes to build on what they’ve learned in the elective class.

And eventually I’m looking forward to the day when our students’ skills progress to a point when they are good enough to start applying their knowledge in real world situations. I know the parents are really excited for that as well.

Interested in doing more with computer programming at your school?

Contact Us

Going Beyond an Hour of Code

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If you’ve tried an Hour of Code with Tynker, you’ve seen how much fun students can have as they learn valuable programming basics.  But the fun doesn’t have to stop!  

With lesson plans and robust creativity tools, Tynker takes students the next step, so they can apply what they’ve learned as they create their own projects to enjoy with friends, learning even more programming concepts along the way. Want a peek at the collaborative energy found in a Tynker classroom?

 

The best part about going beyond an Hour of Code(tm), is that it’s easy to do with Tynker.  With time-saving teacher tools, lesson plans and assessment features, Tynker brings teachers success from the start.  Here are the top 3 reasons why schools are using Tynker to go beyond an Hour of Code:

 #1 — Hundreds of ready-to-use, common-core aligned, grade-specific lessons introduce beginner to advanced programming concepts in a sequence that builds on prior learning.

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“We looked at a lot of the products out there, but they didn’t have the scaffolding needed to teach coding skills in a structured way, and the ability to guide our teachers through the process the way Tynker does. “ – Troy Anderson, Manager of Instructional Technology, Elk River MN

 

#2 — Lessons are fun for students.  Programming concepts are woven into game-like lessons in a way that maintains student engagement while building core skills.

“Tynker has become one of the most popular activities in my technology curriculum…I have seen my students motivated like never before.” - Don Fitz-Roy, Director of Computing, WNS Schools

 

#3 — Concept Map and Gradebook easily measure learning outcomes.  Tynker automatically assesses student mastery of skills through puzzles, quizzes and code analysis.

“Tynker’s teacher dashboard gives our teachers a clear picture of how each student is performing, and the confidence to embrace this new curriculum.”   – Eric Schneider, Assistant Superintendent for Instruction, Minnetonka Public Schools

 

More than 10,000 schools have chosen to teach programming with Tynker, given its flexiblity, ease of use and proven success.

 ”Tynker was the perfect choice. The flexibility to support both formal programming and project-based learning ensures wide adoption by our teachers.”  – Ann Dunkin, Chief Technology Officer, Palo Alto Unified School District

“Very few of our teachers are experts in computer programming, but Tynker…sets them up for success.  Tynker offers a very educator-friendly introduction to programming.” – Eric Schneider, Assistant Superintendent for Instruction, Minnetonka Public Schools

Interested in doing more with computer programming at your school?

Contact Us

Programming with Tynker Leads to Confident, Creative Kids

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What is the benefit of creating with code?  Do we want all of our kids to become programmers?  Not necessarily.  As parents, we want them to learn skills that might be important to their future success.  But most of all, we want our children to be confident, independent and resourceful problem-solvers.  Coding with Tynker gives kids all of these things.

Many enthusiastic parents have shared their stories with us.  In the words of Andrea Jasper, whose daughter Eliza attended Tynker summer camp, “She’s inspired, enthusiastic (she had no interest before), and wants to make games.  She has learned persistence at getting things done and the confidence to work through complex challenges.”  Not only does building games give kids a fun creative activity, it also gives them the opportunity to experience the satisfaction of solving problems on their own.

Many kids never realized that learning to program and creating games was something that was possible for them to do.  Says Astrid, a 7th grader, “Before I started Tynker, I thought programming was hard.  My dad tried to teach me but I didn’t really get it.  All the syntax looked confusing.  Tynker made it easier for me.  Now I feel free to make games to have fun.”

Millie Jones Interview



Confidence is also a big plus.  Sue Jones describes the benefits of Tynker for her 2nd grade daughter Millie. “Tynker is great for confidence building. I like that she is in control, and she feels in control – it gives her a lot of confidence to feel that she is learning such cool stuff, all by herself.  With Tynker, she feels no less than anyone, and feels empowered – that is a great benefit for us.” Tynker’s guided self-paced approach even enables a 7 year old to create with code.

Alec Israelski Interview


Coding turns kids into inspired “creators”. When kids realize they can create something from nothing, it is the ultimate “a-ha”.  Alec, a 7th grader says, “What makes Tynker really fun is that I can create something out of nothing.  All of these code blocks don’t mean anything unless I put them together, and when I put them together I can make a cool game to play.  It was cool to build my own game because I could use my own imagination and build whatever I wanted.”  So exciting to hear such inspired words from a future innovator!


Anna Popovici reflects on the benefit of encouraging her children to create with code.  “When kids make things they enjoy, they realize they don’t have to buy things to have fun.  They can make something themselves without having to buy it.  Coding is just another way they can make something themselves.”  That’s the ultimate empowerment – giving kids the confidence that they can do something themselves, not just consume what others have made.

Tynker has inspired over 9 million kids to start programming and become “creators”, giving them the confidence that they can do what they might have previously considered “too hard”, work through tough challenges to solve problems, and make things that others can enjoy.

Want to get your child coding with Tynker?

 

View Tynker Courses

 

With Computer Programming, Kids Can Create Games They Love to Play

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By Tomas Durkin, Exhibits Coordinator, Children’s Creativity Museum, San Francisco

At the Children’s Creativity Museum, we strive to inspire our visitors to transition from being everyday consumers of media to producers of media.  With our Creative Coding Field Trips, we use Tynker to help students realize that they can actually make the games that they love playing so much!

One of the main challenges with our field trip program is that we only have 2 hours to introduce a class of students to a brand new creative medium.  While we don’t expect them to be expert programmers by the end of a field trip, we strive to light enough of a spark for them to want to do more – to try programming on their own at home or back at school.  After exposing the inner workings of how simple video games are made, students won’t look at their smart phones, tablets, or computers in the same way again.

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Tynker’s system of tutorials, exercises, puzzles and quizzes are what really set it apart from other block-­based visual coding programs.  Their lessons help us to effectively scaffold the Creative Coding field trip for 3rd through 8th graders in a short amount of time.  For example, we can introduce grade-­level appropriate math concepts that relate to features that students want to add to their games.

We also value Tynker’s game-making approach because it gets students engaged right away.  The merits of using video games as a teaching tool are significant.  Most students are unaware of how much math is involved in the games that they love to play.  Random numbers make a game more unpredictable and challenging.  Geometry is needed to make characters move around the screen in different directions.  Basic Algebra is used to keep score.  Although they might not be consciously aware of it, by teaching students how make video games, we are also reinforcing mathematics concepts that they are learning back at school.  For students who want to add jumping to their games, we can even teach them physics concepts like density, friction, and gravity using Tynker’s built-in physics engine!

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In our summer camps, the sequenced progression of concepts taught in each Tynker lesson enable students to gain a strong foundation for programming quickly, so that instructors can introduce additional activities (such as discussing circuits and conductivity with Makey Makey boards), and students can do more with their games during a single week of camp.  Using Tynker’s summer camp curriculum, the class can work on level-appropriate tutorials at their own pace, so we can even teach multiple grade levels in the same class!  Additionally, we’ve created our own sets of custom Tynker lessons for the museum, to give our students choices about the kinds of games they want to make while ensuring that everyone is exposed to a similar level of programming concepts.

 

Our programs allows children to refocus their time and energy, which they would otherwise spend playing games on phones, tablets, or consoles, into a medium of creative expression, and Tynker helps us easily achieve our goals.  We hope that our Coding Field Trip and Summer Camp experiences instill a lifelong passion for programming.

 

Editor’s Note:   If Children’s Creativity Museum can successfully teach programming with Tynker in a few hours or days, imagine what you could accomplish in a semester or year-long program!

 

Evaluate Tynker for School

Learn to Code with Fun Halloween Activities

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Inspire kids to learn to code, while creating spooky Halloween animations, stories and games.

Imagine their excitement as kids create or add to the story game we’ve started (take a look!), not to mention the fun they’ll have with their friends when they collaborate and play their creations together!

 

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With just a few lessons, students can create the projects below using fun “Spooky” graphics, characters and music from our newly updated Media Library.

 

Check out this simple, interactive scene that students just starting to learn to code, can easily make (click on the witch to hear her laugh!)

 

And with a few more lessons, students will be able to create a simple story, and add animations and sound.

Inspire students to learn programming, and get ready for Halloween!

 

Tynker at School

Tynker at Home


From Tynker Blocks to JavaScript!

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We are excited to announce a wonderful feature that will enable kids to learn coding with blocks and then move on to real text based code when they are ready. Using the new Code View in Tynker workshop, kids can seamlessly move between blocks and code while building games. We have also made a whole host of improvements with the Tynker Workshop! Read on to learn more.

 

Transitioning from blocks to code

Curious about how each Tynker block works? Simply click  the new Code View button to instantly see your code in JavaScript.  Toggle back to visual coding by clicking Blocks View.  Each visual block maps to a function in JavaScript. Kids will be able to see a one-to-one correlation between the visual blocks and the code and know that it’s all the same. We believe that this is an excellent way for kids to get comfortable with mainstream programming languages.

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Why JavaScript? JavaScript is an open web standard and easily accessible to kids in any web browser, without the need to install compilers and other tools. The code view is read-only at this time. In an upcoming release, we’ll allow kids to edit code either in JavaScript or using blocks, so that if they are comfortable coding with syntax, they can transition to real text-based coding.

 

All-new Tynker Workshop

Tynker Workshop has a new look with improvements all around. The blocks are bigger making them more readable and easier to snap together. A consolidated Actor Panel is under the Stage. The toolbar has been improved with the most common Stage buttons on the top-left.  We’ve also added multi-line blocks to make it easier to read some of the more complex blocks.

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Theme-based graphic assets

Adventure…Sci-Fi…Greeting Cards…Fantasy…Spooky – these are just some of the brand new themed collection of graphics that we have just added to the media library. Using the new organization into themes, kids will be able to quickly find what they want in a theme or mix and match as they like. With a number of original backgrounds and brilliant props to choose from, the Media library is an endless supply of fun! 

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Courses have a fresh new look! 

The Introduction to Programming course now has improved graphics and all new badges! All the guide characters have been upgraded to use the new animation engine that makes their motion more fluid and life-like. There are also 16 new puzzle challenges, one per chapter – try to crack the code!

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new tynker workshopHappy Coding!

 

Time Magazine for Kids: Learn to Code

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If your students are among the 4 million who receive Time for Kids in their classroom each month, you’ll notice that this month’s cover story discusses why coding is important for kids……featuring Tynker!

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In the article, Tynker’s Co-Founder, Srinivas Mandyam, is quoted on the importance of coding, and the ability of coding to support many academic areas.

 

 

 

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Thank you, Time for Kids, for bringing awareness of the importance of coding — to kids, teachers and families.

Have your students started learning to code?

Tynker at School

Tynker at Home

 
Excerpts courtesy of TIME magazine. www.timeforkids.com

Learning To Code Develops Creativity in Kids

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Casey Moon Tides Simulation Screen shot

Casey stares at his computer screen, carefully calculating his next move. As part of a school science project to create a simulation of the Earth’s tides, he has spent the better part of the hour trying to animate a moon orbiting the earth, a series of commands that is proving more complex than he had anticipated. But with every iteration and tweak, the determined sixth grader finds himself inching closer to his vision. Finally, he inputs -10 degrees on the X coordinate, 21 on the Y, and hits enter. He grins in giddy satisfaction as he watches his moon makes a perfect circle around the earth.

Casey’s story is one of many that illustrates how the process of learning to code is encouraging something that many believe to be the most important skill we can teach our kids: creativity. We’re all born with it. As kids, we embrace imaginative play, we ask questions, paint colorful pictures, and build elaborate things with our blocks, but somewhere along the way our capacity for creative thinking diminishes. It’s not because we lack the “creative gene”, we just haven’t reinforced it or, as researcher George Land concludes from his longitudinal study on creativity and divergent thinking, we have unlearned it. Today, research is showing that creativity is a skill that can be developed and learned at home and in our schools through the cultivation of three qualities:

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  1. An experimenter’s mindset

  2. Whole brain thinking

  3. An innate desire to be a creator (and not just a consumer)

 

1. Programming Teaches Kids to Experiment

Creative thinking begins with a questioning mindset. It can be taught by encouraging kids to experiment, explore their ideas, question their assumptions, make mistakes and learn from them. Thomas Edison was a master of this type of thinking. He tested thousands of materials and processes before creating the first working light bulb. “I have successfully discovered 1,000 ways to NOT make a light bulb,” he famously said. With programming, kids are exposed to this process of experimentation. They start by learning a handful of commands to do simple tasks, and with each successful result, they slowly gain the confidence try new and more ambitious things, things that force them to question each decision and ask “What if I tried X?” Testing their assumptions in a live environment frequently results in errors and bugs, giving kids the opportunity to find a workable solution. With practice, kids gain a proficiency in their technical and hypothesizing skills, allowing them to move onto solving increasingly complex problems, and eventually building programs completely on their own.

2. Programming Strengthens Whole Brain Thinking

Each side of the brain is said to control different parts of thinking and information processing. The left hemisphere is typically associated with logical, technical, and analytical thinking, whereas the right hemisphere is associated with imagination, artistic, intuitive thinking. We tend to think of creativity as a right-brain function, but the most creative thinkers and problem solvers can effectively engage both hemispheres. This idea of marrying “art with science” is what Steve Jobs built Apple on, and it’s this kind of “whole brain” thinking that teachers have been embracing in the classroom by promoting active, project based learning, using everything from 3D printers to sewing machines to encourage kids to create, design and build things. Learning programming with a platform like Tynker is particularly powerful because it requires kids to use their technical skills (to build the program) in combination with their artistic and storytelling skills (to design a program that is visually compelling and fun).

3. Programming Gives Kids the Confidence to Create

Like learning a sport or a musical instrument, the cultivation of creativity requires hard work and practice. For kids, if the work is confusing, monotonous or the end goal unappealing, the desire to practice weakens. Kids must be motivated. They need to be in an environment that builds confidence and instills in them a genuine desire to create. Kids pick up on technology with shocking ease, so giving them a basic knowledge of programming on a coding platform that is fun and easy to use is one of the best ways they can spend time in practice and actually enjoy the process. Learning programming on the right platform, one that is structured, engaging and well paced, puts kids on the path to fluency in the language and logic of programming, and ultimately gives them a springboard to create – to not just play the games that they love, but to create the games they love to play. What an amazing gift.

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Learning to code is very much like learning a new language – it gives kids a fluency not just in technology, but also in the language of creativity. Maria Klawe, mathematician, computer scientist and president of Harvey Mudd believes that “coding is today’s language of creativity. All our children deserve a chance to become creators instead of consumers of computer science.” It doesn’t mean they’ll all grow up to be computer programmers. Programming is part of the development of a valuable technical and creative skill set that will grow with them into adulthood, enabling them to thrive in our ever growing digital world. It’s creativity that lays the foundation for innovation, ingenuity and leadership because it represents the ability to connect existing ideas with new solutions, approaches and concepts. And we owe it to our curious and imaginative kids to give them the tools to be the creative thinkers and problem solvers of the next generation.

 

Play Halloween Games and Create With Code

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Celebrate and create with code!  Holidays are wonderful occasions for encouraging kids to create. From homemade greeting cards to Halloween costumes, kids who learn to “create” at a young age will more likely become lifelong “makers” instead of passive consumers.

Check out the Halloween games kids have created using Tynker — kids who have participated in our introductory programming camps, classes and online courses. When kids create games they are introduced to the logic of programming and the planning required to bring an idea to life.

Click on the picture to play the game, or sign in to Tynker to remix these projects!

Tynker Halloween Game Trailing Ghosts

Follow The Leader

Remix this!

Brayden Halloween Tynker Game Learn to Code

Halloween Game

Remix this!

Astrid Tynker Halloween Game Learn to Code

Pumpkins vs. Aliens

Remix this!

Marissa Tynker Halloween Game Learn to Code

Mad Pumpkin Zombie Race

Remix this!

Sign in to start remixing – You will have your own copy of the project under “My Projects” in your account.

Stay tuned for more inspiration to celebrate holidays throughout the year. Want ideas for another seasonal project? Take a look at a few projects made using skills learned in just a few Tynker introductory programming lessons, and encourage kids to create Thanksgiving themed games and stories.  Click on the picture to play the game.

Tynker Thanksgiving Story Learn to Code

A Thanksgiving Story Starter

Remix this!

Tynker Turkey Game Learn To Code

Zap the Turkey Game Starter

Remix This!

Give your child the satisfaction of being a “maker” and giving your holiday celebrations a personal touch. There’s no better way to celebrate the season than taking pride in sharing something homemade.

Have a safe and happy Halloween!

 

Get ready for the Hour of Code™ December 8-12! Like GoTynker on Facebook, follow @GoTynker on  Twitter  or search #tynkerHOC for access to Tynker’s 2014 Hour of Code™ activities.  You can also sign up for our free newsletter.

Introducing Tynker’s Tutorial Designer

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It’s now easier than ever to teach programming with our new Tutorial Designer that allows anyone (even students)  to design a lesson for others to follow.  Just start with a project you’ve already created, and you can easily add step-by-step instructions to show someone how to build your project.

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Review these sample tutorials

Sign in to Tynker, and you can take a look at sample tutorials created using the Tutorial Designer:

  • Fun with Spirographs – This tutorial explains how to build Spirograph designs with code. At the end of the tutorial, students have additional prompts to experiment.
  • Build an Arcade Game – This tutorial shows you how to build an arcade shooter game.

(Don’t have a Tynker account?  Sign up for Free!)

 

Tailor lessons to your students!

You can easily add videos, pictures, links, voiceover and step-by-step user actions, to bring your lesson to life and give your students everything they need, accessible from a single convenient place.

Tutorials are saved with the project and the When your students open the project, they see the yellow tutorial tab on the left and will find it easy to follow instructions or review your lesson notes.  For more detailed instructions, click on Tutorial Help from the Tools menu.

Get started building your own lessons in minutes — a great option for doing something special with your students during Hour of Code™ 2014 in December!

 

 

Hour of Code™ is coming!  To get ready, like GoTynker on Facebook or follow @GoTynker on Twitter.  Search #tynkerHOC for access to Tynker’s 2014 Hour of Code™ activities.  You can also sign up for our free newsletter.  More details coming soon!

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